Notes
Slide Show
Outline
1
ISRD Expert Design Method
  • Instructional Systems Research & Development, inc.
  • Fredericksburg, Virginia



  • www.ISRD.com
2
Outline
  • Background & Purpose
  • Success Factors
  • Expert Design Process
  • Using the Method
3
Background & Purpose
  • “Applied Cognitive Research as the Basis for a Courseware Designer Support Tool”
4
Background & Purpose
  • Basis in Research
    • The basis of this method is a study sponsored by the Office of Naval Research, Division of Cognitive, Neural and Social Research.
  • Purpose of the Study
    • To address the need for more use of  instructional design methods and learning research by military training organizations
    • To provide a research-based instructional design tool for use by entire courseware teams
    • To assist subject-matter experts (SMEs), media artists, instructors, and other team members with  the use of instructional design methods
5
Background & Purpose
  • Study Procedure
    • 25 expert instructional designers were involved in the study
    • Initial interviews to identify the favored methods of instructional design
    • A series of three ‘try-outs’ with small groups of expert designers and SMEs
    • Definition and elaboration of a model of expert practice
    • Development of a method (a ‘taxonomy’), and a software tool to support the use of the method in the field
6
Background & Purpose
  • Results – the study:
    • Revealed Success Factors of expert designers
    • Revealed a common expert process that includes the construction of rapid prototypes, and the opportunistic use of key instructional design activities.
    • Provided expert recommendations for the use of 10 research-based instructional strategies for courseware.
7
Background & Purpose
  • Based on the results:
    • A model of the expert courseware design process was created, tested and refined through 3 try-outs.
    • Over 100 detailed instructional design sub-processes were identified and analyzed.
    • Worksheets were created as job-aids to help team members with each sub-process.
8
Success Factors
  • “How expert designers build effective courseware”
9
Success Factors
Of Expert Designers
  • Follow a combination linear and non-linear design process
    • Do most important things first
    • Identify logical sequence of design activities
    • Follow that sequence when that is best
    • Change the sequence when that is best
  • Be opportunistic in adjusting designs
    • Treat design as a discovery process
    • Take creative opportunities where possible
    • Adjust to shifting priorities, needs, and opportunities


10
Success Factors
Of Expert Designers
  • Use rapid prototypes early and often
    • Build mock-ups and conceptual models
    • Try-out the ideas with an integrated team
    • Build working prototype modules
    • Continue to prototype major new design ideas
  • Maintain a balanced design perspective
    • Always keep your eye on the objectives and requirements
    • Review emerging course designs from strategic perspective
    • Review emerging units, lessons and frames from tactical perspectives
    • Create lessons that both work well as lessons, and contribute to the overall course goals
11
Success Factors
Of Expert Designers
  • Continually build design knowledge
    • Design literacy
    • Reflective practice
    • Use of learning psychology
  • Enhance design skills when needed
    • Build and enhance basic design skills of team members
    • Build library of design resources
    • Utilize performance support tools
  • Use well-targeted instructional design tasks
    • Draw from a resource of commonly-used design task such as requirements definition, needs analysis, learner analysis, etc.
    • Use only those design tasks useful for the project


12
Success Factors
Of Expert Designers
  • Use proven instructional strategies
    • Expert designers re-use proven instructional strategies where possible
    • When creating new strategies, they follow learning theory and research, and borrow from proven strategies
    • They select an instructional strategy based on weighing the particulars of the design, the type of learners, topics, objectives, motivation issues, etc.
    • Use of most of the ‘proven’ instructional strategies is not trivial, they often require some creativity, competent writing, and a knowledge of ‘what works’ for that particular strategy.
13
Expert Design Process
  • “A combination of rapid prototyping and opportunistic application of key design tasks”
14
Expert Design Process
  • Based on the Success Factors identified in the study
  • A human process that is both creative and disciplined, a type of engineering cycle
  • Designed to facilitate use of the best instructional strategies for courseware
  • A design cycle forms the heart of the process
    • The main design process is initially a rapid prototype environment, followed by a design, production and review cycle
    • Inputs are the results of critical design tasks, by the designer, and team members
    • Outputs are the courseware elements – Course, units, lessons, frames.
15
Expert Design Process
16
Expert Design Process
  • The Courseware Design Cycle is the core of the process, providing a rapid prototyping environment.
17
Courseware Design Cycle
  • Design teams that follow this process are able to addresses the complexities of courseware.
  • This rapid prototyping approach is necessary because courseware is usually unprecedented.
  • As the courseware becomes defined, the project takes on more of a waterfall structure, with fewer prototypes needed
18
Courseware Design Cycle
  • Instructional Concept – a description of the course, based on several key design tasks
  • Prototype Lesson – an initial working lesson
  • Courseware Designs – design of individual lessons and frames
  • Courseware Production – the production of the lessons, based on design documents
  • Support – ongoing customer support, new version releases
19
Critical Design Tasks
  • Critical Design Tasks are  instructional design tasks needed to create a system that accomplishes the course requirements
20
Critical Design Tasks
  • Scoping
    • Product Definition (For commercial, education, or training)
    • Performance Requirements (4 steps, working with SMEs)
    • Training Needs (6 steps, with data collection/analysis)
  • Analysis
    • Task Analysis (5 steps, with data collection/analysis)
    • Learning Objectives (7 steps, with objective matrix)
    • Learner Analysis (7 steps, with profiling by sub-group)
  • Design
    • Instructional Strategy (10 strategies for courseware)
    • Knowledge Organization (create knowledge dictionary)
    • Course Plan (select lesson types based on 10 strategies)
21
Critical Design Tasks
  • Development
    • Content Development (lesson segments for 10 strategies)
    • Visual Design (a method for visual design goal specification)
    • Production Support (design docs for 10 strategies)
  • Implementation
    • Roll-out Documents (installation, support documentation)
  • Evaluation
    • Try-outs and Evaluations (6 types of reviews supported)

22
Designer and Team
  • Designer Knowledge helps team members understand how to apply learning psychology effectively
  • Designer Skills are important for conducting the design tasks
  • Product Team integration helps ensure a ‘concurrent engineering’ approach to solving design problems early
23
Designer and Team
  • Knowledge of how to apply learning research
    • Learning Strategies
      • 17 Key research findings such as attention and motivation, building expertise, complex skill performance, learning styles, role of feedback, and role of emotions in learning
      • Research findings must be designed into course content, following instructional strategies
    • Memory Strategies
      • 14 Key research-based memory strategies and issues such as Includes building automatic memory, use of mnemonics, chunking, rehearsal strategies, short vs. long-term memory, etc.
      • Memory strategies must also be embedded in course content, following Instructional Strategies
24
Designer and Team
  • Skills required for design tasks
    • Data analysis
    • Flow-charting
    • Conducting interviews (for gathering info)
    • Literature and documentation review
    • Planning and conducting meetings
    • Procedural walk-throughs (for task analysis)
    • Project management (includes configuration control)
    • Role-playing exercises (for script-writing)
    • Conducting surveys
    • Instructional writing
25
Designer and Team
  • The design, or product team is a diverse group of people, with subject-matter experts (SMEs), designers, customers, managers, media producers, and others.
    • Staffing – Determining roles of team members, mix of team skills and experience, and selecting the team
    • Project Planning - Includes a full list of tasks for the project, as well as a schedule for the product team
    • Management Planning – Plan for issues likely to emerge in the project, and give a  basis for administration of the project
    • Organizational Issues - Constructing a team charter, and developing policies for the team

26
Using the Method
  • “Helping ordinary courseware product teams apply practices of expert instructional designers”
27
How ISRD Helps
  • Overview of the method customized for the courseware project team
  • Individualized team member support
    • Presentation on the team member’s project role
    • Worksheets detail sub-tasks specific to that team member
    • Job aids, task descriptions, examples, and template outlines
  • Support for 10 powerful instructional strategies for courseware
28
Team Support
  • Team roles supported
    • SME
    • Instructor / Trainer
    • Writer (also editors)
    • Media Artists (graphics, sound, animation)
    • Programmers (users of authoring tools)
    • Instructional Designers (novice or experienced)
    • Mangers (planning, budget, administration, project supervisors)
    • Evaluators (reviewers)
    • Customer (or end-user) Representatives



29
Instructional Strategies
  • Method supports 10 highly effective, research-proven instructional approaches for courseware
    • Intelligent or Adaptive tutoring
    • Procedural facilitation
    • Simulation (soft or hard)
    • Performance support system
    • Apprenticeship (mentoring)
    • Scenario-based (case-based goal-based)
    • Story-based (role-playing)
    • Game-based
    • Interactive video
    • Presentation-based
  • Some of these strategies may be combined
  • Most of these strategies provide a realistic context, increasing motivation and improving transfer


30
Software Support Tool
  • CDST software to assist with design process management (separate product)
    • All worksheets and job aids embedded
    • Design data tracking
    • Design reports
    • Rapid prototyping environment
    • Embedded training & advisor function
    • Multi-user capability (may require some customization to LAN)

31
Benefits
  • Guidance based on the practices of expert courseware designers helps teams create effective courseware.
  • Use of expert practices helps teams implement powerful and creative instructional strategies
  • Helps keep process organized
  • Provides a framework for design and development standard operating procedures (SOP)
  • Helps all team members develop skills and knowledge needed to accomplish critical design tasks, follow a rapid prototyping cycle, and productively contribute to courseware development projects.


32
More Information
  • For more information
    • www.isrd.com
  • Or contact Kurt Rowley
    • Kurt@isrd.com
    • (540) 286-3642