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- Instructional Systems Research & Development, inc.
- Fredericksburg, Virginia
www.ISRD.com
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- Background & Purpose
- Success Factors
- Expert Design Process
- Using the Method
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- “Applied Cognitive Research as the Basis for a Courseware Designer
Support Tool”
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- Basis in Research
- The basis of this method is a study sponsored by the Office of Naval
Research, Division of Cognitive, Neural and Social Research.
- Purpose of the Study
- To address the need for more use of
instructional design methods and learning research by military
training organizations
- To provide a research-based instructional design tool for use by entire
courseware teams
- To assist subject-matter experts (SMEs), media artists, instructors,
and other team members with the
use of instructional design methods
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- Study Procedure
- 25 expert instructional designers were involved in the study
- Initial interviews to identify the favored methods of instructional
design
- A series of three ‘try-outs’ with small groups of expert designers and
SMEs
- Definition and elaboration of a model of expert practice
- Development of a method (a ‘taxonomy’), and a software tool to support
the use of the method in the field
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- Results – the study:
- Revealed Success Factors of expert designers
- Revealed a common expert process that includes the construction of
rapid prototypes, and the opportunistic use of key instructional design
activities.
- Provided expert recommendations for the use of 10 research-based
instructional strategies for courseware.
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- Based on the results:
- A model of the expert courseware design process was created, tested and
refined through 3 try-outs.
- Over 100 detailed instructional design sub-processes were identified
and analyzed.
- Worksheets were created as job-aids to help team members with each
sub-process.
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- “How expert designers build effective courseware”
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- Follow a combination linear and non-linear design process
- Do most important things first
- Identify logical sequence of design activities
- Follow that sequence when that is best
- Change the sequence when that is best
- Be opportunistic in adjusting designs
- Treat design as a discovery process
- Take creative opportunities where possible
- Adjust to shifting priorities, needs, and opportunities
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- Use rapid prototypes early and often
- Build mock-ups and conceptual models
- Try-out the ideas with an integrated team
- Build working prototype modules
- Continue to prototype major new design ideas
- Maintain a balanced design perspective
- Always keep your eye on the objectives and requirements
- Review emerging course designs from strategic perspective
- Review emerging units, lessons and frames from tactical perspectives
- Create lessons that both work well as lessons, and contribute to the
overall course goals
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- Continually build design knowledge
- Design literacy
- Reflective practice
- Use of learning psychology
- Enhance design skills when needed
- Build and enhance basic design skills of team members
- Build library of design resources
- Utilize performance support tools
- Use well-targeted instructional design tasks
- Draw from a resource of commonly-used design task such as requirements
definition, needs analysis, learner analysis, etc.
- Use only those design tasks useful for the project
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- Use proven instructional strategies
- Expert designers re-use proven instructional strategies where possible
- When creating new strategies, they follow learning theory and research,
and borrow from proven strategies
- They select an instructional strategy based on weighing the particulars
of the design, the type of learners, topics, objectives, motivation
issues, etc.
- Use of most of the ‘proven’ instructional strategies is not trivial,
they often require some creativity, competent writing, and a knowledge
of ‘what works’ for that particular strategy.
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- “A combination of rapid prototyping and opportunistic application of key
design tasks”
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- Based on the Success Factors identified in the study
- A human process that is both creative and disciplined, a type of
engineering cycle
- Designed to facilitate use of the best instructional strategies for
courseware
- A design cycle forms the heart of the process
- The main design process is initially a rapid prototype environment,
followed by a design, production and review cycle
- Inputs are the results of critical design tasks, by the designer, and
team members
- Outputs are the courseware elements – Course, units, lessons, frames.
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- The Courseware Design Cycle is the core of the process, providing a
rapid prototyping environment.
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- Design teams that follow this process are able to addresses the
complexities of courseware.
- This rapid prototyping approach is necessary because courseware is
usually unprecedented.
- As the courseware becomes defined, the project takes on more of a
waterfall structure, with fewer prototypes needed
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- Instructional Concept – a description of the course, based on several
key design tasks
- Prototype Lesson – an initial working lesson
- Courseware Designs – design of individual lessons and frames
- Courseware Production – the production of the lessons, based on design
documents
- Support – ongoing customer support, new version releases
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- Critical Design Tasks are
instructional design tasks needed to create a system that
accomplishes the course requirements
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- Scoping
- Product Definition (For commercial, education, or training)
- Performance Requirements (4 steps, working with SMEs)
- Training Needs (6 steps, with data collection/analysis)
- Analysis
- Task Analysis (5 steps, with data collection/analysis)
- Learning Objectives (7 steps, with objective matrix)
- Learner Analysis (7 steps, with profiling by sub-group)
- Design
- Instructional Strategy (10 strategies for courseware)
- Knowledge Organization (create knowledge dictionary)
- Course Plan (select lesson types based on 10 strategies)
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- Development
- Content Development (lesson segments for 10 strategies)
- Visual Design (a method for visual design goal specification)
- Production Support (design docs for 10 strategies)
- Implementation
- Roll-out Documents (installation, support documentation)
- Evaluation
- Try-outs and Evaluations (6 types of reviews supported)
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- Designer Knowledge helps team members understand how to apply learning
psychology effectively
- Designer Skills are important for conducting the design tasks
- Product Team integration helps ensure a ‘concurrent engineering’
approach to solving design problems early
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- Knowledge of how to apply learning research
- Learning Strategies
- 17 Key research findings such as attention and motivation, building
expertise, complex skill performance, learning styles, role of
feedback, and role of emotions in learning
- Research findings must be designed into course content, following
instructional strategies
- Memory Strategies
- 14 Key research-based memory strategies and issues such as Includes
building automatic memory, use of mnemonics, chunking, rehearsal
strategies, short vs. long-term memory, etc.
- Memory strategies must also be embedded in course content, following
Instructional Strategies
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- Skills required for design tasks
- Data analysis
- Flow-charting
- Conducting interviews (for gathering info)
- Literature and documentation review
- Planning and conducting meetings
- Procedural walk-throughs (for task analysis)
- Project management (includes configuration control)
- Role-playing exercises (for script-writing)
- Conducting surveys
- Instructional writing
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- The design, or product team is a diverse group of people, with
subject-matter experts (SMEs), designers, customers, managers, media
producers, and others.
- Staffing – Determining roles of team members, mix of team skills and
experience, and selecting the team
- Project Planning - Includes a full list of tasks for the project, as
well as a schedule for the product team
- Management Planning – Plan for issues likely to emerge in the project,
and give a basis for
administration of the project
- Organizational Issues - Constructing a team charter, and developing
policies for the team
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- “Helping ordinary courseware product teams apply practices of expert
instructional designers”
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- Overview of the method customized for the courseware project team
- Individualized team member support
- Presentation on the team member’s project role
- Worksheets detail sub-tasks specific to that team member
- Job aids, task descriptions, examples, and template outlines
- Support for 10 powerful instructional strategies for courseware
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- Team roles supported
- SME
- Instructor / Trainer
- Writer (also editors)
- Media Artists (graphics, sound, animation)
- Programmers (users of authoring tools)
- Instructional Designers (novice or experienced)
- Mangers (planning, budget, administration, project supervisors)
- Evaluators (reviewers)
- Customer (or end-user) Representatives
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- Method supports 10 highly effective, research-proven instructional
approaches for courseware
- Intelligent or Adaptive tutoring
- Procedural facilitation
- Simulation (soft or hard)
- Performance support system
- Apprenticeship (mentoring)
- Scenario-based (case-based goal-based)
- Story-based (role-playing)
- Game-based
- Interactive video
- Presentation-based
- Some of these strategies may be combined
- Most of these strategies provide a realistic context, increasing
motivation and improving transfer
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- CDST software to assist with design process management (separate
product)
- All worksheets and job aids embedded
- Design data tracking
- Design reports
- Rapid prototyping environment
- Embedded training & advisor function
- Multi-user capability (may require some customization to LAN)
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- Guidance based on the practices of expert courseware designers helps
teams create effective courseware.
- Use of expert practices helps teams implement powerful and creative
instructional strategies
- Helps keep process organized
- Provides a framework for design and development standard operating
procedures (SOP)
- Helps all team members develop skills and knowledge needed to accomplish
critical design tasks, follow a rapid prototyping cycle, and
productively contribute to courseware development projects.
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- For more information
- Or contact Kurt Rowley
- Kurt@isrd.com
- (540) 286-3642
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